Apps

Most mobile devices are sold with several apps bundled as pre-installed software, such as a web browseremail clientcalendar, mapping program, and an app for buying music, other media, or more apps. Some pre-installed apps can be removed by an ordinary uninstall process, thus leaving more storage space for desired ones. Where the software does not allow this, some devices can be rooted to eliminate the undesired apps.
Apps that are not preinstalled are usually available through distribution platforms called app stores. They began appearing in 2008 and are typically operated by the owner of the mobile operating system, such as the Apple App StoreGoogle PlayWindows Phone Store, and BlackBerry App World. However, there are independent app stores, such as CydiaGetJar and F-Droid. Some apps are free, while others must be bought. Usually, they are downloaded from the platform to a target device, but sometimes they can be downloaded to laptops or desktop computers. For apps with a price, generally a percentage, 20-30%, goes to the distribution provider (such as iTunes), and the rest goes to the producer of the app.[3] The same app can, therefore, cost a different price depending on the mobile platform.
Apps can also be installed manually, for example by running an Android application package on Android devices.
The official US Army iPhone app presents the service's technology news, updates and media in a single place
Mobile apps were originally offered for general productivity and information retrieval, including email, calendar, contacts, the stock market and weather information. However, public demand and the availability of developer tools drove rapid expansion into other categories, such as those handled by desktop application software packages. As with other software, the explosion in number and variety of apps made discovery a challenge, which in turn led to the creation of a wide range of review, recommendation, and curation sources, including blogs, magazines, and dedicated online app-discovery services. In 2014 government regulatory agencies began trying to regulate and curate apps, particularly medical apps.[4] Some companies offer apps as an alternative method to deliver content with certain advantages over an official website.
With a growing number of mobile applications available at app stores and the improved capabilities of smartphones, people are downloading more applications to their devices.[5] Usage of mobile apps has become increasingly prevalent across mobile phone users.[6] A May 2012 comScore study reported that during the previous quarter, more mobile subscribers used apps than browsed the web on their devices: 51.1% vs. 49.8% respectively.[7] Researchers found that usage of mobile apps strongly correlates with user context and depends on user's location and time of the day.[8] Mobile apps are playing an ever-increasing role within healthcare and when designed and integrated correctly can yield many benefits.[9][10]
Market research firm Gartner predicted that 102 billion apps would be downloaded in 2013 (91% of them free), which would generate $26 billion in the US, up 44.4% on 2012's US$18 billion.[11] By Q2 2015, the Google Play and Apple stores alone generated $5 billion. An analyst report estimates that the app economy creates revenues of more than 10 billion per year within the European Union, while over 529,000 jobs have been created in 28 EU states due to the growth of the app market.[12]

Types

Mobile applications may be classified by numerous methods. A common scheme is to distinguish native, hybrid, and web-based apps.

Native app

All apps targeted toward a particular mobile platform are known as native apps. Therefore, an app intended for Apple device do not run in Android devices. As a result, most businesses develop apps for multiple platforms.
While developing native apps, professionals incorporate best-in-class user interface modules. This accounts for better performance, consistency and good user experience. Users also benefit from wider access to application programming interfaces and make limitless use of all apps from the particular device. Further, they also switch over from one app to another effortlessly.
The main purpose for creating such apps is to ensure best performance for a specific mobile operating system.

Hybrid app

The concept of the hybrid app is a mix of native and web-based apps. Apps developed using Apache Cordova, Xamarin, React Native, Sencha Touch and other similar technology fall into this category.
These are made to support web and native technologies across multiple platforms. Moreover, these apps are easier and faster to develop. It involves use of single code base which works in multiple mobile operating systems.
Despite such advantages, hybrid apps exhibit lower performance. Often, apps fail to bear the same look-and-feel in different mobile operating systems.

Web-based app

A web-based app is coded in HTML5CSS or JavaScript. Internet access is required for proper behavior and user-experience of this group of apps.
These apps may capture minimum memory space in user devices compared to native and hybrid apps. Since all the personal databases are saved on the Internet servers, users can fetch their desired data from any device through the Internet.

Development

Developers at work
Developing apps for mobile devices requires considering the constraints and features of these devices. Mobile devices run on battery and have less powerful processors than personal computers and also have more features such as location detection and cameras. Developers also have to consider a wide array of screen sizes, hardware specifications and configurations because of intense competition in mobile software and changes within each of the platforms (although these issues can be overcome with mobile device detection).
Mobile application development requires the use of specialized integrated development environments. Mobile apps are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access.[13][citation needed]
Mobile user interface (UI) Design is also essential. Mobile UI considers constraints and contexts, screen, input and mobility as outlines for design. The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and device's output allows the system to indicate the effects of the users' manipulation. Mobile UI design constraints include limited attention and form factors, such as a mobile device's screen size for a user's hand. Mobile UI contexts signal cues from user activity, such as location and scheduling that can be shown from user interactions within a mobile application. Overall, mobile UI design's goal is primarily for an understandable, user-friendly interface.
Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of middleware components including mobile app serversMobile Backend as a service (MBaaS), and SOA infrastructure.
Conversational interfaces display the computer interface and present interactions through text instead of graphic elements. They emulate conversations with real humans.[14] There are two main types of conversational interfaces: voice assistants (like the Amazon Echo) and chatbots.[14]
Conversational interfaces are growing particularly practical as users are starting to feel overwhelmed with mobile apps (a term known as "app fatigue").[15][16]
David Limp, Amazon's senior vice president of devices, says in an interview with Bloomberg, "We believe the next big platform is voice."[17]

Distribution

The three biggest app stores are Google Play for AndroidApp Store for iOS, and Microsoft Store for Windows 10Windows 10 Mobile, and Xbox One.

Google Play

Google Play (formerly known as the Android Market) is an international online software store developed by Google for Android devices. It opened in October 2008.[18] In July 2013, the number of apps downloaded via the Google Play Store surpassed 50 billion, of the over 1 million apps available.[19] As of September 2016, according to Statista the number of apps available exceeded 2.4 million. Over 80% of apps in the Google Play Store are free to download.[20] The store generated a revenue of 6 billion U.S. dollars in 2015.

App Store

Apple's App Store for iOS was not the first app distribution service, but it ignited the mobile revolution and was opened on July 10, 2008, and as of September 2016, reported over 140 billion downloads. The original AppStore was first demonstrated to Steve Jobs in 1993 by Jesse Tayler at NeXTWorld Expo[21] As of June 6, 2011, there were 425,000 apps available, which had been downloaded by 200 million iOS users.[22][23] During Apple's 2012 Worldwide Developers Conference, CEO Tim Cook announced that the App Store has 650,000 available apps to download as well as 30 billion apps downloaded from the app store until that date.[24] From an alternative perspective, figures seen in July 2013 by the BBC from tracking service Adeven indicate over two-thirds of apps in the store are "zombies", barely ever installed by consumers.[25]

Microsoft Store

Microsoft Store (formerly known as the Windows Store) was introduced by Microsoft in 2012 for its Windows 8 and Windows RT platforms. While it can also carry listings for traditional desktop programs certified for compatibility with Windows 8, it is primarily used to distribute "Windows Store apps"—which are primarily built for use on tablets and other touch-based devices (but can still be used with a keyboard and mouse, and on desktop computers and laptops).[26][27]

Post a Comment

0 Comments